
Nairova Intaku
|
Posted - 2010.04.15 02:20:00 -
[1]
Originally by: Herzog Wolfhammer
Originally by: Punkt Landung I see theyÆve changed their minds now, hereÆs my thoughts as IÆd already written em!
I read once that the original Eve developers realized fairly quickly that the universe they created could function as a viable social experiment where player actions and interactions would create something truly unique that no team of software developers could hope to create with code alone. I suspect that the original hope would have been to support these unique player creations and allow them to be implemented into general game play.
Jules Verne said, "Anything one man can imagine, other men can make real." In Eve anything that can be discovered or instigated by players IS real, until it is destroyed by CCP. There are places within the virtual worlds of the servers that have never been discovered and still lie, secretly hiding, from both players and developers. Surely this is part of the magic of the game?
In seeking to circumvent some of the limitations of the Eve universe, players have demonstrated that virtual exploration can unlock areas of space that were believed to be inaccessible. By using a æbugÆ or an æexploitÆ they have not only facilitated smoother game mechanics but they have also created an impression of the vastness of Eve space and the epic scale that must be a cornerstone of any æspaceÆ game. The concept of people storing ships and supplies unimaginable distances out in space is just really cool. I appreciate that CCP never intended this to happen, but the fact that it has, has actually made the game scale even more impressive.
You cannot have a void where all players are in direct sight of anyone who chooses to look for them. The central appeal of a wilderness is its æemptinessÆ of other human life. Your own country of Iceland has only 320,000 inhabitants and epic landscapes to inspire the human soul û how inspiring would these landscapes be if your population was 3 million and the mountains were covered in houses?
OK, so your computers canÆt cope with this sort of expansion? Fair enough, explain it and I suspect most people will grudgingly except that technology has its limits. If you canÆt deliver the vast lonely universe we want then weÆll have to accept the one you give us. BUT, I, like many others, can live without sim city on planets, new ship models, planet textures, browsers, FPS interaction, walking on stations etc, etc, etc û we want a truly massive, deep, dark, immersive space game and all the meaningless fluff is just not necessary.
The Eve universe is already unique, artistic, beautiful, and awe inspiring. You canÆt make it more so by squeezing it into smaller and prettier rooms. If so, the concept of æspaceÆ becomes meaningless; you might as well call planets and stations, æcitiesÆ and put them under fixed sized æbio-domesÆ connected by motorways.
I approve of this message.
The feel of vast space, and the content in it, whether CCP starts putting complexes out there or other players do, makes this game worth playing, even if a real pain in the butt sometimes. An arbitrary limitation on how far out you can go just seems so dumb. I would sooner accept a larger scale cap-loss per distance than a glass wall.
Please don't make the EVE sandbox less sandbox-like <_<
|